Jesse Oor's profile

JesseOor GA2B RAYFIRE

RayFire Animation
process:

original idea: 
1 have the giant punsh the ground to cause earthquake
2 let pieces of concrete ripple towards our hero
3  let the hero jump away in time, stand up and throw back a piece of the broken stone
4 giant gets hit and falls into the building next to him 
5 make that building collapse


I ended up only doing 1 to 3 due to time reasons, but i did add some other things like the barrel in the background almost getting knocked over, and the streetlight being displaced.

next to use of rayfire and interactions with the rubble, I also focussed on the way the camera moves (to create a dynamic scene), and also to animate the characters as natrural as possible (making them not stand completley still when doing nothing, and adding a sense of weight to the animation etc.).

overall I'm happy with the result, but I greatly failed in the rendering process.

JesseOor GA2B RAYFIRE
Published:

JesseOor GA2B RAYFIRE

Published:

Creative Fields